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Créateur: @AiwithSaif7 ↗

Seedance 2.5 · Action

GTA-Style Open-World Game Set in Pyongyang

Notes du créateur

🇰🇵 GTA: North Korea (Seedance 2.5) - Reference(s): Yes - Styles Support: 3D Game Graphics "Create a 25-second high-energy open-world crime-game sequence beginning directly from @image1 as the exact opening frame. Preserve the same playable Korean male character, red Pyongyang tram, socialist-era architecture, Korean signage, sunny daylight, realistic AAA graphics, dense pedestrians, tram wires, road layout, minimap and gameplay HUD. The sequence should feel like uncontrolled player gameplay rather than a cinematic trailer. Non-graphic video-game violence, exaggerated ragdoll physics, no blood or gore. [00:00–00:03] The character stands beside the red tram while the player quickly rotates the third-person camera around him, revealing the enormous central square, propaganda posters, pedestrians, traffic and distant monumental buildings. He begins jogging through the crowd, bumping shoulders with pedestrians as NPCs shout angrily in Korean. [00:03–00:06] He runs into the road, yanks open the door of a moving black sedan and throws the startled driver onto the pavement. The camera snaps behind the vehicle as he accelerates away, scraping along the side of the red tram and showering the street with sparks. [00:06–00:11] Fast chaotic driving through central Pyongyang. The sedan mounts the sidewalk, smashes through market stalls, benches and street barriers, then plows through a group of fleeing NPC pedestrians with exaggerated non-graphic ragdoll impacts. People dive aside, fruit crates explode across the road and police whistles erupt behind him. [00:11–00:15] The car launches from a wide stone staircase, flies over a propaganda parade rehearsal and lands sideways in the public square. It spins through banners and cardboard displays before crashing into a parked military truck. The windshield cracks, smoke rises from the hood and the character kicks the door open. [00:15–00:20] Several angry civilians and uniformed security officers surround him. A frantic street fight begins: quick punches, blocks, a spinning kick, one enemy thrown across the hood of the damaged sedan and another knocked into a stack of metal chairs. Nearby pedestrians record everything on their phones while others flee. [00:20–00:23] The character escapes through a narrow alley, vaults over food carts and climbs a fire-escape ladder. The camera follows tightly from below before swinging outward to reveal rooftops, apartment blocks, monuments, tram lines and the distant skyline. [00:23–00:25] From the rooftop, he jumps onto the roof of a passing red tram, barely catching the overhead structure. Police vehicles flood the intersection below as the tram speeds toward the giant central monument. End with the character standing triumphantly on the moving tram while the wanted level rapidly increases. Realistic vehicle deformation, responsive NPC crowds, detailed environmental destruction, physical debris, convincing ragdoll motion, smooth third-person gameplay camera, sudden player-controlled camera turns, dynamic traffic reactions, Korean crowd dialogue, horns, sirens, tram bells, tire screeches, impacts and environmental city ambience. No cinematic black bars, no subtitles, no cuts away from gameplay."

Publication originale · @AiwithSaif7 ↗

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