
基于Three.js和Blender构建的网页游戏场景
@xikhar
创作者: @hakimieiqbal ↗
This is what one full weekly Opus 5.5 limit looks like when you give it Blender MCP + Unity 6 Every 3D model and animation in this game was created with Opus 5.5 through Blender MCP, then brought into Unity 6 to build the playable world. The result is a colorful 3D environment filled with: > boats and docks > animated characters > underwater scenery > custom 3D assets > a complete explorable environment One weekly Opus limit turned into essentially an entire game's worth of 3D assets and animations. A playable demo is coming soon.
原始帖子 · @hakimieiqbal ↗
@xikhar

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