
Urheber: @Roxx_0x ↗
Super Mario 64 running inside GTA 5 and Minecraft
Notizen des Urhebers
THIS IS F*CKING CURSED opus 5.5 put Mario and Minecraft inside GTA 5, and the oldest one is still running its own code from 1996 WHAT IS RUNNING INSIDE THAT CITY → GTA 5 owns the streets, the traffic, the weather and every light falling on the roof he is standing on → Minecraft owns the blocks, the inventory and whatever takes the damage → Super Mario 64 owns exactly one thing, and it is the thing you are holding the controller for WHY HE MOVES LIKE THAT → Super Mario 64 was decompiled years ago, and that decompilation got packaged into a library that hands Mario's movement and rendering to any engine willing to ask → it loads a real cartridge image at runtime to pull his textures and his animation data, so not one frame of him is redrawn → the power meter in the corner is not a copy of his health bar. it is his health bar, running the code it ran on the N64 WHAT HAS TO AGREE EVERY SINGLE FRAME → three engines, three coordinate systems, and none of them were ever written to be told where they are → Mario's collision comes from a build that has never seen a traffic lane or a skyscraper, so the city's ground has to be handed to him as geometry he can understand → GTA keeps rebuilding the city from its own data, so everything foreign in the frame has to re-assert itself the second the engine looks away → opus 5.5 rebuilt none of it. it wired three finished code bases together and spent the whole job making them agree nobody moved Mario into this city a 1996 binary is asked where he is, every frame, and Los Santos draws whatever it answers
Originalbeitrag · @Roxx_0x ↗

